3D can be simultaneously super fun and the most hair-pullingly annoying thing in the world. It took me lots of trial and error to understand modeling, and I still have a lot of improving to do! Despite all the issues, I am excited to see my stories come to life.
Every three-dimensional object starts with an idea. Like constructing a building, 3D modeling tends to require blueprints and references before any 3D work is done. It is vital to get the design perfectly aligned from all angles before modeling, or else the final product could be uneven and inconsistent. Designers start with a reference sheet, which covers the necessary angles (usually front and side), and then they model using the reference as a guide.
Below are all the models I have completed and am still developing. The projects I am working on the most are those connected to my future animation series, Twisted Luck. Jasmine and Tye-Die are the main characters, so they will have significantly more animations and tests than the other models. Every object has a turntable to get a better look at them!
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